);

INNER GARDEN

Inner Garden offers an immersive, poetic and meditative sensory experience.

Initially designed with the aim of raising awareness of mindfulness meditation, Inner Garden Inner Garden’s original use was, to help elderly to regulate their anxiety and to increase their cognitive availability prior to any neuropsychological assessment. Since then, new uses have been found and Inner Garden has reached different audiences. It has evolved to interact at different levels with young children with ASD, ADHD, IDD (Intellectual and Developmental Disability), adults with anxiety disorders, and elderly with neuroevolved conditions.

More broadly speaking, Inner Garden happens to also be an ideal tool of relaxation for anyone, from staff, and professionals to caregivers. It is particularly suitable for the regulation of anxiety, in addition to cognitive and sensory stimulations, and emotional resources.

Inner Garden :
Multisensory digital therapy

Cabaret of science :
A sensory and interactive sandbox

France 3 :
The Ullo startup invents a game for autistic children

Sud Ouest Charente-Maritime :
T
he magic sand of Ullo company

Inner Garden :
Multisensory digital therapy

France 3 :
The Ullo startup invents a game for autistic children

BREATHE :

The biofeedback’s approach acquires real meaning when Inner Garden is used in combination with a breathing belt that enables its user to visualize his/her breathing symbolized in the movements of the waves.

MEDIATION :

In collaborative use, Inner Garden allows a progressive familiarization with physical exchange. For example, when a person is using the breathing belt, he is changing the landscape, while a somebody else is shaping the sand.

RELAXATION :

Multimodal sensory immersion quickly reduces anxiety disorders and maintains a connection to the environment. The effects are thus prolonged beyond the use of Inner Garden.

The technologies used were chosen with the idea of extending the effects beyond the use of the device. For example, spatial augmented reality (or hybrid reality) has been favoured because it does not induce any discontinuity in the experience, unlike virtual reality.

For which audience?

Young children with ASD, ADHD or IDD

Adults with anxiety or cognitive impairments

Elderly people with neurodevelopmental conditions

Adults, professionals, caregivers and staff

Young children with ASD, ADHD or IDD
Adults with anxiety or cognitive impairments
Elderly people with neurodevelopmental conditions
Adults, professionals, caregivers and staff

 

The positive side:

 

Patients' free time is utilized to promote commitment and continuity of care.

This landscape keeps evolving as the user shapes it, with his/her own creativity or following guides. The set of colours changes according to the topology of the sand (its depth), blue for low levels (lakes, rivers and oceans), yellow for beaches, green for plains, etc. Sounds are added according to the dominant colours of the landscape: the wave-sound for the dominant blue the birds-tweeting sound for the dominant green/nature,

etc.

Share a unique playful and poetic experience and let the augmented reality materialize your thoughts.