Sciences cognitives et digitales au service

de la prise en soin des troubles cognitifs

Combinant réalité physiologique augmentée, interfaces sensorielles tangibles et sciences cognitives, nous vous proposons une nouvelle génération de thérapies digitales pour la prise en soin des troubles cognitifs.

Une approche non-médicamenteuse, sans écran, favorisant l’implication et la dignité des personnes accompagnées.

Sciences cognitives et digitales au service
de la prise en soin des troubles cognitifs

Combinant réalité physiologique augmentée, interfaces sensorielles tangibles et sciences cognitives, nous vous proposons une nouvelle génération de thérapies digitales pour la prise en soin des troubles cognitifs.

Une approche non-médicamenteuse, sans écran, favorisant l’implication et la dignité des personnes accompagnées.

TECHNOLOGY

In order to propose drug-free approaches for the regulation of cognitive and emotional activity, we developed a range of digital products and services based on three main technological components.

PHYSIOLOGICAL
COMPUTING :

Through different sensors and interfaces, we aggregate various physiological data, ranging from breathing to electroencephalographic activity, heart rate or skin conductance.

The processing of the acquired data makes it then possible to extract descriptors useful for contextualizing and interpreting cognitive and emotional states.

For example, the cardiac variability deduced by PPG measurement or by the amplitude spectral density extracted from an EEG will inform us about the workload associated with a task or the effectiveness of a protocol for the regulation of anxiety.

TANGIBLE
INTERFACES

We are used to considering that the translation of a signal requires a formal representation, of a numerical type (ratios, frequencies,...) or geometric (curves, areas,...). Research in Human-Machine Interactions marks a break in these practices and paves the way for the development of new ways of interacting with data in general.

As a result, tangible interfaces are becoming a form of physical objects through which we can apprehend, interpret and manipulate data. In the physiological field, these Interfaces are known as introspection and constitute a field of research in their own right.

HYBRID
REALITIES

Augmented, extended realities and virtual reality to a certain extent are particularly suitable for an ambient and immersive representation of physiological data.

Immersed in an enhanced and interactive sensory environment, a user evolves in a soft and adaptive representation of his physiological information. In particular, the use of hybrid realities makes it possible to pass under a scheme of availability of information(ambient / pull approaches)and non-soliciting(soliciting / push approaches).

Thus, the exchange and processing of information happens naturally with respect for the cognitive capacities that can be mobilized on the instant.

Our approach is based on:

  • A library for acquisition and processing of physiological signals,
  • A set oftangible interfaces or hybrid realities to establish a sensory, ambient and playful relationship with descriptors of physiological, cognitive and emotional dynamics,
  • Online services for storing, sharing and evaluating data (reporting and recommendations) for personal and/or professional follow-ups.

Through our PhyXR range of products in a professional or private setting, on a daily basis, one can learn in a fun and interactive way to control his/her physiological responses to phenomena such as attention deficit disorders or anxiety.

THE ADVANTAGES OF OUR SOLUTIONS

Drug-Free

Screenless

Adaptive

Biofeedback

Collective

Multimodal

TECHNOLOGY FOR AUTONOMY, DIGNITY AND SUSTAINABLE WELL-BEING

Connect individuals with each other and involve them in more gentle care pathways.

To know more about it

• Adaptability to different disorders and situations
• representation of physiological signals using biofeedback methods
• interfaces for monitoring signal evolution for its users and prescribers
• analysis and personalization of care paths
• collective care experience thanks to several accessories
• Improving the quality of life in care spaces for patients and carers

Sustainable health,
in the service of collective well-being.

To know more about it
  • helps to relax and reduce anxiety
  • encourage the reduction of medication use
  • adaptability to the problems of care spaces and different environments
  • tangible, customizable, complementary and mobile interfaces
  • be part of a sustainable and gentle health by reducing the impact of screens as main interfaces.
  • users involved by devices with stimulating textures and atmospheres.

TECHNOLOGY

In order to propose drug-free approaches for the regulation of cognitive and emotional activity, we developed a range of digital products and services based on three main technological components.

Through our PhyXR range of products in a professional or private setting, on a daily basis, one can learn in a fun and interactive way to control his/her physiological responses to phenomena such as attention deficit disorders or anxiety.

Our approach

Our approach is based on:

  • A library for acquisition and processing of physiological signals,
  • A set oftangible interfaces or hybrid realities to establish a sensory, ambient and playful relationship with descriptors of physiological, cognitive and emotional dynamics,
  • Online services for storing, sharing and evaluating data (reporting and recommendations) for personal and/or professional follow-ups.
Physiological Computing:

Through different sensors and interfaces, we aggregate various physiological data, ranging from breathing to electroencephalographic activity, heart rate or skin conductance.

The processing of the acquired data makes it then possible to extract descriptors useful for contextualizing and interpreting cognitive and emotional states.

For example, the cardiac variability deduced by PPG measurement or by the amplitude spectral density extracted from an EEG will inform us about the workload associated with a task or the effectiveness of a protocol for the regulation of anxiety.

Hybrid Realities:

Augmented, extended realities and virtual reality to a certain extent are particularly suitable for an ambient and immersive representation of physiological data.

Immersed in an enhanced and interactive sensory environment, a user evolves in a soft and adaptive representation of his physiological information. In particular, the use of hybrid realities makes it possible to pass under a scheme of availability of information(ambient / pull approaches)and non-soliciting (soliciting / push approaches).

Thus, the exchange and processing of information happens naturally with respect for the cognitive capacities that can be mobilized on the instant.

Tangible Interfaces:

We are used to considering that the translation of a signal requires a formal representation, of a numerical type (ratios, frequencies,...) or geometric (curves, areas,...). Research in Human-Machine Interactions marks a break in these practices and paves the way for the development of new ways of interacting with data in general.

As a result, tangible interfaces are becoming a form of physical objects through which we can apprehend, interpret and manipulate data. In the physiological field, these Interfaces are known as introspection and constitute a field of research in their own right.

SCIENTIFIC GROUNDS

Ullo is essentially the result of an encounter between young researchers and engineers who wanted to spread new technologies in health care spaces. Through a network of research centres, universities and clinical research groups set up over time, the company has managed to successfully build up a solid scientific base in order to propose credible alternatives to traditional practices.

In particular, we are positioning ourselves on the development of "soft-techs" in a framework of health. One of our aim is to reduce the delivery of pharmacological care.

REGULATION AND BIOFEEDBACK

Biofeedback is a method that allows you to visualize the state of certain physiological functions in real time and to learn how to regulate them. Its principle consists in observing the influence of certain behaviours on a physiological, cognitive or emotional state, to consequently become more aware of them and eventually to act upon them.

Our main value is to offer the visualization of this physiological information in a playful way by using devices that combine several sensory modalities. We pay particular attention to proposing this information in an "ambient" way, i.e. presenting it without the need for concentration (unlike the reading a graph, for example).

In addition, the use of tangible interfaces and hybrid realities (excluding VR) ensures continuity in the representational field. By avoiding the disruption of the experience, the anchoring is strengthened and its effects prolonged beyond the use of these interfaces.

Download our main publications:

Inner Garden: Connecting Inner States to a Mixed Reality Sandbox for Mindfulness:
• Joan Sol Roo, Renaud Gervais, Jérémy Frey, Martin Hachet,
CHI ’17 – International Conference of Human-Computer Interaction, May 2017, Denver, United States. ACM, CHI ’17, 2017, CHI ’17

Introspectibles: Tangible Interaction to Foster Introspection, 
• Renaud Gervais, Joan Sol Roo, Jérémy Frey, Martin Hachet,
Computing and Mental Health – CHI ’16 Workshop, May 2016, San Jose, United States

Exploring Biofeedback with a Tangible Interface Designed for Relaxation:
• Hamon Morgane, Ramadour Rémy, Frey Jérémy
• PhyCS – International Conference on Physiological Computing Systems, Sep 2018, Seville, Spain. SCITEPRESS, 2018

TANGIBLE INTERACTIONS TO COMMUNICATE :

Many studies show that sharing physiological information makes it possible on the one hand to develop alternative ways of communicating and on the other hand to strengthen the motivation and involvement of a user.

Beyond this first benefit, physiological, cognitive and emotional couplings have been widely studied, mainly in the recent field of neuroscience and social interactions. The sharing of information by several agents and the implementation of contributory, collaborative or cooperative biofeedback not only provides a positive and playful framework for therapy, but essentially brings greater efficiency, as motivational incentives are considerably increased.

Thus, we go beyond the simple framework of individual biofeedback to propose collective various approaches:

  • Cross-feedback: two people share their information and their regulation is based on a combined state (synchronization, complementarity, etc.)
  • Asynchronous feedback: the co-regulator (guide or complementary) can be himself in the past, in a self-emulation principle (identical to the physiological time-capsule principle)
  • Feedback ubiquitaire : the feedback cluster can be located in distinct geographical zones

Because of the diversity of possible approaches, they can be adapted to a wide range of situations and can offer more or less traditional and exploratory experiences, guaranteeing greater involvement and motivation of any supported audience.

Download our main publications:

Remote Biofeedback Sharing, Opportunities and Challenges.
• Frey Jérémy, Cauchard Jessica R.
• UbiComp/ISWC Adjunct 2018: 730-733

Heart Rate Monitoring as an Easy Way to Increase Engagement in Human-Agent Interaction.
• Frey Jérémy
• PhyCS – International Conference on Physiological Computing Systems, Feb 2015, Angers, France. SCITEPRESS, 2015

TOBE: Tangible Out-of-Body Experience,
• Renaud Gervais, Jérémy Frey, Alexis Gay, Fabien Lotte, Martin Hachet, 
• TEI ’16 – Tangible, Embedded and Embodied Interaction., Feb 2016, Eindhoven, Netherlands. ACM, 2016

Breeze: Sharing Biofeedback through Wearable Technologies.
• Jérémy Frey, May Grabli, Ronit Slyper, and Jessica R. Cauchard
In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ’18). ACM, New York, NY, USA

SCIENTIFIC GROUNDS

Ullo is essentially the result of an encounter between young researchers and engineers who wanted to spread new technologies in health care spaces. Through a network of research centres, universities and clinical research groups set up over time, the company has managed to successfully build up a solid scientific base in order to propose credible alternatives to traditional practices.

In particular, we are positioning ourselves on the development of "soft-techs" in a framework of health. One of our aim is to reduce the delivery of pharmacological care.

REGULATION AND BIOFEEDBACK

Biofeedback is a method that allows you to visualize the state of certain physiological functions in real time and to learn how to regulate them. Its principle consists in observing the influence of certain behaviours on a physiological, cognitive or emotional state, to consequently become more aware of them and eventually to act upon them.

To know more about it

Our main value is to offer the visualization of this physiological information in a playful way by using devices that combine several sensory modalities. We pay particular attention to proposing this information in an "ambient" way, i.e. presenting it without the need for concentration (unlike the reading a graph, for example).

In addition, the use of tangible interfaces and hybrid realities (excluding VR) ensures continuity in the representational field. By avoiding the disruption of the experience, the anchoring is strengthened and its effects prolonged beyond the use of these interfaces.

Download our main publications:

Inner Garden: Connecting Inner States to a Mixed Reality Sandbox for Mindfulness:
• Joan Sol Roo, Renaud Gervais, Jérémy Frey, Martin Hachet,
CHI ’17 – International Conference of Human-Computer Interaction, May 2017, Denver, United States. ACM, CHI ’17, 2017, CHI ’17

Introspectibles: Tangible Interaction to Foster Introspection, 
• Renaud Gervais, Joan Sol Roo, Jérémy Frey, Martin Hachet,
Computing and Mental Health – CHI ’16 Workshop, May 2016, San Jose, United States

Exploring Biofeedback with a Tangible Interface Designed for Relaxation:
• Hamon Morgane, Ramadour Rémy, Frey Jérémy
• PhyCS – International Conference on Physiological Computing Systems, Sep 2018, Seville, Spain. SCITEPRESS, 2018

TANGIBLE INTERACTIONS TO COMMUNICATE :

Many studies show that sharing physiological information makes it possible on the one hand to develop alternative ways of communicating and on the other hand to strengthen the motivation and involvement of a user.

To know more about it

Beyond this first benefit, physiological, cognitive and emotional couplings have been widely studied, mainly in the recent field of neuroscience and social interactions. The sharing of information by several agents and the implementation of contributory, collaborative or cooperative biofeedback not only provides a positive and playful framework for therapy, but essentially brings greater efficiency, as motivational incentives are considerably increased.

Thus, we go beyond the simple framework of individual biofeedback to propose collective various approaches:

  • Cross-feedback: two people share their information and their regulation is based on a combined state (synchronization, complementarity, etc.)
  • Asynchronous feedback: the co-regulator (guide or complementary) can be himself in the past, in a self-emulation principle (identical to the physiological time-capsule principle)
  • Feedback ubiquitaire : the feedback cluster can be located in distinct geographical zones

Because of the diversity of possible approaches, they can be adapted to a wide range of situations and can offer more or less traditional and exploratory experiences, guaranteeing greater involvement and motivation of any supported audience.

Download our main publications:

Remote Biofeedback Sharing, Opportunities and Challenges.
• Frey Jérémy, Cauchard Jessica R
UbiComp/ISWC Adjunct 2018: 730-733

Heart Rate Monitoring as an Easy Way to Increase Engagement in Human-Agent Interaction.
• Frey Jérémy
PhyCS – International Conference on Physiological Computing Systems, Feb 2015, Angers, France. SCITEPRESS, 2015

TOBE: Tangible Out-of-Body Experience,
• Renaud Gervais, Jérémy Frey, Alexis Gay, Fabien Lotte, Martin Hachet, 
• TEI ’16 – Tangible, Embedded and Embodied Interaction., Feb 2016, Eindhoven, Netherlands. ACM, 2016

Breeze: Sharing Biofeedback through Wearable Technologies.
• Jérémy Frey, May Grabli, Ronit Slyper, and Jessica R. Cauchard
In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ’18). ACM, New York, NY, USA

OUR PRODUCTS

A drug-free solution based on biofeedback methods. Recover your senses with this playful and poetic multi-sensory device to reduce anxiety-related disorders.

Benefits :
• Drug-free
• Immersive
• Interactive

Inner Flower is a digital flower that guides your breathing to help you relax. Mobile and transportable, you can follow its soft lights. Alone or in a group, re-appropriate your breathing to make your inner flower grow. A little flower that accompanies you in reconnecting with the other.

Benefits:
• Collaborative
• Intuitive
• Mobile

Adopt a humanoid avatar to capture and represent your physiological signals. Interact with this avatar who foster a sustainable health with a playful and gentle digital therapy.

Benefits:
• Collaborative
• Pedagogical
• Playful
• Empathetic

OUR PRODUCTS

INNER GARDEN

A drug-free solution based on biofeedback methods. Recover your senses with this playful and poetic multi-sensory device to reduce anxiety-related disorders.

Benefits :
• Drug-free
• Immersive
• Interactive

TOBE

Adopt a humanoid avatar to capture and represent your physiological signals. Interact with this avatar who foster a sustainable health with a playful and gentle digital therapy.

Benefits :
• Collaborative
• Pedagogical
• Playful
• Empathetic

INNER FLOWER

Inner Flower is a digital flower that guides your breathing to help you relax. Mobile and transportable, you can follow its soft lights. Alone or in a group, re-appropriate your breathing to make your inner flower grow. A little flower that accompanies you in reconnecting with the other.

Benefits:
• Collaborative
• Intuitive
• Mobile

The Team

Rémy Ramadour

CEO, co-founder

Jérémy Frey

CTO, Co-founder

Alain Frey

Business Developer

Morgane Hamon

Cognitive Science Engineer

Caroline Ardon

Strategic marketing and communication

Emilie Lecarpentier

Digital marketing

Hubert Clément

Strategic Committee, Business Angel

Christophe Labonne

Strategic Committee, Business Angel

OUR COLLABORATORS

OUR SUPPORT

OUR TEAM

Rémy RAMADOUR
CEO, Co-founder
His superpower: resilience.
Every obstacle is a challenge, every constraint an opportunity!

Jeremy FREY
CTO, Co-founder
His superpower: the ally of time.
Our own Dr. Who: a hard worker, he can transform a 24-hour day into a 48-hour day.

Alain FREY
International Business Developer
His superpower: Languages have no secrets.
Our "Tour of Babel" invents words that are always surprising to the team's delight.

Morgane HAMON
R&D Manager
Her superpower: Ultra-Lucid.
Lucid-dreamer, she travels through time and space to bring us ever more ingenious ideas.

Emilie LECARPENTIER
Digital Marketing Manager
Her superpower: Positivism.
Always in a good mood, she creates, deploys and follows all our media on the web. 

Caroline ARDON
Communication manager
His superpower: organizational plasticity.
She's our Mary Poppins, she's everywhere at once and has more than one trick in her bag!

STRATEGIC COMMITTEE

Hubert CLEMENT
Strategic Committee

Christophe LABONNE
Strategic Committee

OUR COLLABORATORS

OUR SUPPORT

Let's keep in touch

11 + 13 =

Ullo

40 Rue Chef de Baie 17000 La Rochelle France

 Together, a mindfull world.

Press relation : communication@ullo.fr
Sales department : sales@ullo.fr